One of the highlights was a party thrown by the Science Fiction Writers of America, where I met several wonderful people and got tips on the publishing industry from professional science fiction writers.
The big event for me was actually running a demo of the Ravaged Earth Society! My slot was for Sunday morning and I had three people play and they had fun tracking down an Anasazi prayer stick and a Navajo shaman before a greedy archeologist did. The pulp adventure's players consisted of a gadgeteer, a private investigator and a masked avenger and the group had fun turning a Las Vegas casino upside down in pursuit of the artifact. It's exciting when people like your game. I want to give them a really fun and memorable gaming experience with TRES. As a game designer and writer, that's the ultimate goal - tell a great story and have the participating heroes enjoy themselves.
"Game with the Designer" I finally arrived!
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