Tuesday, December 9, 2008
My Game Is Out
You know that scene at the end of "Back to the Future" where the cool George McFly gets his science fiction novel sent to him and the whole family basks in the warm glow of his literary accomplishment?
"If you put your mind to it, you can accomplish anything," he intones.
A parallel thing happened to me, sans the time travel.
My role-playing game, Ravaged Earth, the one that's been in development hell for years, was finally published. It's been a long road since I created the game as a series of documents and posted them on a web forum in 2003. A company bought the property, altered its name slightly, made me sign a non-disclosure agreement and started development in January 2005. Three years later, the project still chugged along, like a gasping locomotive, slowing down and inching towards completion. Earlier this year, the property reverted back to me, due to circumstances out of my control. But the Chinese have a saying about one door opening after another one closes (I think it was the Chinese) and Ravaged Earth found a home with Reality Blurs.
Sean Preston of Reality Blurs gave Ravaged Earth the royal treatment, editing and cleaning up the manuscript and putting the necessary "oomph" into the game. He turned the book into a stellar product, one that we can all be proud of.
If I may gush, like a proud parent gushes over their children, Ravaged Earth is a great pulp game. Set in an alternate 1936 almost 40 years after the War of the Worlds, Ravaged Earth allows players to create masked avengers, super heroes, magicians, gadgeteers, dashing aviators - really any stock pulp character. It's 140 pages of illustrated pulpy love.
Recently, Sean named me "line developer" for Ravaged Earth. I've been hard at work writing another sourcebook for the game, "Secrets of Aetherium", which is due out in 2009.
For now, I'm basking in the warm glow of fisticuffs, .45s and masked crusaders pummeling Nazis.